![]() Macs are expensive, but if you want to develop on Apple platforms you kind of have to s u c k it up and buy one. Interestingly I recently read a blog post by a well known dev that built himself a Hackintosh, not sure if its being used a development machine or was just for fun. I think I remember someone telling me in some countries Apple's terms of service may not be enforceable on this, but I don't know if that's true or not. gitignore files for your project by selecting from 569 Operating System, IDE, and Programming Language. So yeah.the answer is this.technically you can run macOS on non-Apple hardware but you are violating Apple's terms of service. If you do, you basically are going rogue. Xcode 4 integrates Interface Builder right into the main IDE, and it's now very easy to sync your user interface with the controller code. If Apple chooses to enforce its rules, they may kick you out of the dev program and you will have wasted your time. You cant officially run macOS (and by extension Xcode) on non-Apple hardware. Start using XCode: Method 2: Using a Hackintosh. Download and install XCode from the App Store: Step 4. Install macOS on the virtual machine: Step 3. Maybe they will notice that you are not on Mac and turn a blind eye, but then again, maybe they won't. Install a virtual machine software such as VirtualBox, VMware, or Parallels on your Windows: Step 2. Maybe you'll get away with it by running macOS on a virtual machine, maybe you won't. ![]() If you plan on developing for the platform officially (submitting apps to the App Stores) I recommend you invest in a Mac. There is step by step tutorial how to setup it on virtual machine on most of windows machines. Xcode is a Mac-only app and will not run on Windows. In this article, we will explore various methods that you can use to download Xcode for. This can be frustrating for developers who are using Windows. However, it’s important to note that Xcode is exclusively designed for Mac operating systems. Depending on the nature of your app, one of the cross-platform development tools like PhoneGap or Titanium might be appropriate. Xcode is Apple’s integrated development environment (IDE) used to build apps for its platforms. If you do, you basically are going rogue. XCode will not run on a windows machine natively. You can't officially run macOS (and by extension Xcode) on non-Apple hardware. It is unless you are running it in a virtual machine on a Mac (which is not a solution for the poster).
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