The Pills was first released the 7th of August 2020. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Wikis like this one depend on readers getting involved and adding content. We're a collaborative community website about The Pills that anyone, including you, can build and expand. In the second part, you follow John's live during the next year, as he goes back to work, tries to get back with his ex-girlfriend or find another partner. In the first part, you choose the pills John takes and watch their effect. At the game's start, he receive a bag full of X-Pills, able to transform his body and change his mind. The protagonist is John Smith, a non-descript 25-years old office worker. That is still work in progress, though, so there are still many in-game texts that are C++ only.The Pills is an adult CYOA text game, written by M. ![]() However, note that many changes that would have required editing the C++ code and rebuilding can be done by modifying XML files or lua scripts in this version. The more challenging part is probably to get it to build under windows. Not sure about the interactions thing, I think originally the idea was to also give the PC levelable stats that would affect this (but I guess the ability to buy even more would still be wanted by some code is on github, you can modify it with whatever editor or IDE you want. I don't know which font was used on the buttons, so the ones I've added look a it different. If someone here on the forums provides me with the corresponding assets, I can add that to the game though.Įven for normal development, the missing graphics are already a problem, e.g. redoing all the buttons, backgrounds etc. Thinks that actually require new graphics (like a dark mode) will be difficult, though, since this would require e.g. Rearranging menu positions, 2k resultion etc will be relativly easyĪllowing several girl folders, and selecting specific ones per savegame (this is what you want, right) should also be doable. Some of the things you've listed should be easily fixable, but others may be quite difficult: Instead you have to control and train your slaves and depending on your results youll see certain scenes. Interactions could be bought from everywhere or in a shop instead of only at for the feedback. This isnt a visual novel with multiple ending paths. And allow choosing one if all were selected.ĩ. Game should allow store REAL girls, 3D and animated separately and allow switch between them or allow choose all via settings.Ĩa. Better looking UI with dark mode, as usual, people do not play it during the day.Ĩ. Street and Brothel should have an addition All) that affects everybody but has an even lower chance to happen. Set default interaction count also at the beginning of the game.ĥ. More Settings in New Game creation is great but maybe make it modified settings exportable.Ĥ. Next turn should be available from also from outside buildings.ģ. In-Game menu -> move settings and save the game there.Ģ. (It pops an error message during the next turn)ġ. There is one more but this can wait till I remember it. Issue with people not going back to work after rest.Ĥ. One of the streets chats seems to have no end and it throws me into the empty background.ģ. Can confirm duplication issue when searching streets.Ģ. ![]() I think gameplay should be mostly stable in this version, too, but the image tagging and image selection algorithm are still being worked on.ġ. I'm also working on a new image tagging implementation, the current version for that can be found here: If you have questions about these, feel free to ask. Especially the latter should make it easy to add more variation to the text messages. If you want to help the development of the game or want to do some modding yourself, but don't know C++, you may want to have a look at the new lua scripts (under `Resources/Scripts`)Īnd the job xml files (`Resources/Data/Job`). I'd be happy to hear your feedback, both in terms of bugs and problems that you found, but also regarding the new game mechanics (e.g. You can find the download for the new version here: I've been working on an updated version for quite some time, and though there is still quite a bit unfinished, I think the number of game-breaking problems is sufficiently low by now that it is ready for testing by some wider audience.
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